still being worked on?!



Changelog


NOTICE
Things have been moved over to Trello!
The site will still receive updates, but the "to-do" section has also been removed as a result.
The Trello Page will be made public at a later date.

recent changes
08/11/25

  • Internal scripting fixes. New

  • Replaced old dive with proper dolphin dive during sprinting.

  • Added proper momentum to movement.

  • Improved script debugging.

  • Added Battlefield-style movement to crosshair.

  • Added the ability to cancel a slide at any point.

  • Updated script security.

  • Updates to UI Framework handling

  • New 'Death Screen' complete with quotes and audio.

  • Improvements to Camera Effects Framework.

  • Vaulting consistency improvements.

  • Mantling consistency improvements.

  • New view bobbing logic/style.

  • Sliding now tilts & slightly shakes the camera.

  • Overall framework reworks.

  • Better & smoother transition for vaulting.

  • Added experimental mantling/vaulting.

  • Several fixes & improvements to the Camera Effects Framework.

  • Implemented a new Framework to handle Camera Effects.

  • Movement Framework fixes, better & reliable state changes.

  • Refined Main Menu UI elements, introduced additional animations & transitions.

  • Adjusted Main Menu Camera transition to be faster and snappier.

  • Implemented experimental Framework for UI elements on the Main Menu.

  • Fixed and refined Movement Framework.

  • Slight Main Menu lighting rework.

  • Heavy Main Menu GUI rework.

  • Fixed unintended Main Menu Camera behavior.

  • Improved/Added more Main Menu GUI.

  • Reworked Lighting for Main Menu.

  • Fixed/Adjusted issues with Dolphin Diving inconsistency.

  • Added Prone functionality to Movement Framework.

  • Reworked Dolphin Diving logic.

  • Improved Dolphin Diving and made script more modular.

  • Further fixed and optimized Movement Framework.

  • Improved and expanded Movement Framework.

  • Increased Dolphin Dive Distance and Height.

  • Fixed and issue where sliding didn't function properly.

  • Added audio to the Main Menu.

  • Reworked the environment for Main Menu.

  • Main Menu Transition now works properly.

  • Hitbox now scales appropriately.

  • Sprinting is no longer possible when airborne.

  • Sliding is no longer possible when airborne.

  • Fixed an issue where sliding wouldn't function under certain conditions.

  • Expanded testing area.

latest update notes:

A 'proper dive' refers to an actual dive ending in the user laying on the ground.
This dive only happens while sprinting, the original mid-air 'dive' still remains intact.
TL;DR of Movement changes:
Movement is generally more 'weighty' now, instead of being unrestricted like Ultrakill.
Slide cancelling works like in Call of Duty, you can simply cancel the slide at any point.
Otherwise generally just QOL & internal changes.

upcoming features
no set dates

  • Will show things here when appropriate.

  • (...)


Keep in mind:
Streamline Delta is currently not directly being built off of any existing Frameworks & Systems,
and is rather being built from the ground up by a small dedicated team from total zero.
There's no set date for when or if the game will release.

State: WORK-IN-PROGRESS
Release: PRE-PRE-ALPHA
Access: CLOSED
Release date: TBA
Site Last updated: 08/11/25


Copyright © 2025 SkillFul Interactive. All rights reserved.


GENERAL PROJECT INFO


SUMMARY

Streamline Delta is a game inspired by Phantom Forces,
created in response to issues with StyLiS Studios.
It's developed by a small, part-time team at SkillFul Interactive.The game is still in early development, with a full release expected after 2025–26,
though public testing phases will occur earlier.
The team is currently accepting new members via their Discord server.The project is unfunded and operates on a volunteer basis,
with potential revenue share if the game becomes successful.

Transparency Notice:
This summary was generated with AI, based on the available information below.
No other content on this page, besides this summary, was made using AI tools.

FAQ

Why was the game made?Streamline Delta was initially inspired by Phantom Forces, mainly due to the game's mishandling from StyLiS Studios and recent controversies regarding them at the time.

Who is working on the game?SkillFul Interactive currently has 5 part-time team members.

When is the game expected to release?The game is in it's very early phases, a realistic, full release is expected way after 2025-26.However, there will be multiple public tests held to test game features, gather feedback, etc.

Are job positions currently open?Yes! If you'd like to work on Streamline Delta, feel free to join our Discord server!

How am I gonna be compensated for working on the project?The project currently has no funding, meaning we can't compensate you upfront.We're currently operating on a shared % basis, which is determined by how much you provide to the game's development.This % will be distributed if the game is successful, meaning it's a volunteer project.

How much information will be shared regarding the game & the team behind it?We think transparency is key, so if something is changing, you'll be told beforehand.While we'll not give out every bit of information, we're striving to be as transparent as possible without compromising the security of us or our community.For example, we won't list the IDs of people we've banned, but we'll report the number(s).If any concerns arise, we will temporarily make our server read-only to assess the situation and determine the best course of action. This helps prevent the spread of misinformation.Any changes made afterward will be shared publicly, although some information may be redacted to protect individuals' identities, prevent harassment, etc.TL;DR: We're generally privacy and transparency first.


Copyright © 2025 SkillFul Interactive. All rights reserved.